Saturday, September 19, 2015

More Displacement ,bump, gloss map tests

Trying to get the look I want for the metal pieces , and all I will need to do later is to copy/paste and add some details (because I will already know the exact values that will work with my scene and light setup) , had some problems with displacement but fixing the topology flow and increasing polycount helped
That scratch feels too soft and there's other problems but I like the feeling of the shader in general

All of the surface details are made by gloss map and bump , spec map was a flat color

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